Melubuhle Gula-Ndebele
Game Designer
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- Contact | Lordlugagames
mduduzigula@gmail.com +27 651140205
- Home | Lordlugagames
Download CV About me I am an aspiring game designer waiting for my graduation from IIE Vega Cape Town, studying BCIS Game Development & Design I’m a passionate storyteller using game design as a medium to bring dreams into reality, so that they can be experienced through the virtual worlds I build. I have always been inspired by the lessons and experiences that can be gained from stories in games, movies and art. I hope to build games that spark curiosity and immerse players through storytelling and art. My focus is on bringing dreams into virtual experience. I have experience in 2d as well as 3d art ( photoshop, blender, 3dsmax ), programming C# in unity and in narrative writing which I gained during my studies at Vega and participation in workshops and game jams. My Portfolio Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about what I do.
- Game Concept, Level design | Lordlugagames
< Back The Summoning Unity 3D, Figma For this project, the aim was to make a game that fit the theme of the 2024 Ludus Jam : summoning. For this project i worked on the narrative, mechanics design and UI as well as putting together the process document. The aim was to create a unique, but familiar summoning theme so we decided to go with a 2d puzzle horror game based on an explorer with mystical powers who summons demons to help them sole puzzles and beat the game. The colours, sound engineering and ambience of the game was key in making it a horror game and the use of simple mechanics like moving blocks into place was set to be useful for making a quick and good looking game. Power in Numbers Project Gallery Previous Next
- Implementation of random terrain and obstacle generation, Player Power Ups, Boss Battle mechanics. | Lordlugagames
< Back Most Endless Runner, Endless Runner Unity 3D One of my first unity 3D projects in which we were tasked with creating an endless runner game. The aim here was to make a temple run like game with the a twist; a boss who throws projectiles at you as you get further in the run. Power in Numbers Project Gallery Previous Next
- Game Concept, Game Mechanics, Programmer, Level design | Lordlugagames
< Back Homeless Hero Adventure Unity 3D A serious game aimed to bring awareness to homelessness in Cape town and how the U-Turn organization helps combat homelessness. This is achieved by the player going through a story based 2d platformer where they climb up the ranks of the U-Turn rehabilitation program starting from the bottom as being homeless and begging to having a job and a roof over their head. This unfolds through the the story of each level. Power in Numbers Project Gallery Previous Next
- 3D animation | Lordlugagames
< Back Animation Walk Cycles Blender Early animation experience in blender where I animated a character doing a vanilla walk cycle, and 2 emotive walk cycles. Power in Numbers Project Gallery Previous Next
- Game Jams | Lordlugagames
KitCatch Concept Made in one week for the GameUp Africa 2024 Game Jam. The theme for the jam was "Grandma can play this". We focused on making a game with simple mechanics, relaxing music and a bubbly theme. Key Features Fishing mechanic Collection book Relaxing atmosphere, music & sounds Beautiful cartoon environment Software Unity 3D Game Design Document KitCatch GDD.pdf Gallery
- Privacy Policy | Lordlugagames
Privacy Policy Effective Date: 22/12/2024 This Privacy Policy describes how your personal information is collected, used, and shared when you visit or interact with lordlugagame.co.za, hosted on Wix.com. 1. Information We Collect When you visit the Website, we may collect the following information: a. Personal Information You Provide Name, email address, or other contact details if you voluntarily fill out a contact form or subscribe to updates. b. Automatically Collected Information Device Information: Details about your device, such as your web browser, IP address, time zone, and some cookies installed on your device. Browsing Information: Information about the pages or content you view, how you interact with the Website, and referral sources. 2. How We Use Your Information We use the information collected to: Respond to inquiries or contact requests. Improve and optimize the Website’s performance and user experience. Monitor usage trends and troubleshoot technical issues. 3. Sharing Your Information We do not sell, rent, or share your personal information with third parties, except as necessary to: Comply with applicable laws or legal obligations. Protect the rights, property, or safety of the Website and its users. Utilize Wix’s services, which may include sharing limited data with Wix as per their privacy policy. For more information about Wix’s data practices, please visit Wix Privacy Policy. 4. Cookies and Tracking This Website uses cookies and similar tracking technologies to: Understand how users navigate the site. Improve the functionality and user experience. You can manage or disable cookies through your browser settings. However, some features of the Website may not function properly if cookies are disabled. 5. Your Rights If you are located in certain regions (such as the European Economic Area), you have the right to: Access the personal information we hold about you. Request corrections or updates to your personal data. Request deletion of your personal data. To exercise these rights, please contact us at [Your Email Address]. 6. Data Security We take reasonable precautions to protect your personal information. However, no transmission over the Internet is 100% secure. We encourage you to take appropriate steps to secure your own data while browsing online. 7. Third-Party Links The Website may contain links to third-party websites. We are not responsible for the privacy practices or content of these external sites. Please review their privacy policies before sharing any personal data. 8. Changes to This Privacy Policy We may update this Privacy Policy from time to time to reflect changes in our practices or for other operational, legal, or regulatory reasons. The updated policy will be posted on this page with a revised effective date. 9. Contact Us For more information about this Privacy Policy or how your data is handled, please contact us: mduduzigula@gmail.com By using this Website, you consent to the terms of this Privacy Policy.
- Game Mechanics, Programmer, Level design | Lordlugagames
< Back Defence of the tower in the mountains Unity 3D For this project the use of procedural generation is implemented in order to make the game more unpredictable and difficult while still maintaining balance. Power in Numbers Project Gallery Previous Next
- 3D modelling | Lordlugagames
< Back Heinan Era Japan 3D models Blender For this project we were tasked with planning and making 3d rendered models of residential and business buildings from a medieval village of our choice. I went for medieval japan also known as the Heinan Era. Power in Numbers Project Gallery Previous Next